Lets get started:
Make a ball of sculpy relatively the size of the head (whether or not you attach it to your armature at this point is up to you.)

Using your thumbs and fingers begin to mold the overall shape of the head, make sure that you make deep eye sockets to fit eyeballs later.

Using a separate piece of sculpy, mold the ridge that will serve as the base of the snout. Make sure you give the correct shape and size relative to the head.


Now, begin to fill in the sides of the nasal ridge with sculpy, joining to the sides of the head and molding until you get the basic shape of the upper head.

Mold it to the correct shape as indicated by the conceptual design and your turn-arounds, by now it should look like this:

Lets begin to add features to the nose and upper lip. To create the nostrils, first roll out a small thin snake of sculpy and wrap it in an elliptical shape. Gently place it to the correct area on the side of the nasal ridge:

Begin to smooth out the sides of the nostril. Keep in mind the basic shape of the nose and the underlying muscle structure of the face. Remember to think how all this would move when the character speaks or makes facial gestures. Make sure those underlying relationships are evident in your sculpture. Once you are satisfied, begin to add small details, frown lines, lip wrinkles,etc. (I accomplished this detail work with the sides of my fingernails and a small bobby pin) By now you should have something like this:

By now you should also have decided what sort of facial gesture your character will be making. Keep this in mind during these next steps. My kappa has a closed mouth, yours might not. The same rules will apply, but use your brain to put them into practice for whatever type face your kappa might be making.
Take a small ball of sculpy and shape it into the basic lower mouth of your kappa. Place it to the side. Now, on the main head, using your fingers, make an indentation running along the underside of the mouth. Take the lower lip and set it into place under the upper lip.

Use your fingers to smooth out and mold the appropriate areas joining the bottom and upper jaws. Remember your anatomy as you do this. Think about the skull underneath the flesh and muscles. How are they attached?

Mold the jowls and cheeks. Keep your conceptual designs close by as reference. By now you should have something like this(of course your character should have a more proactive mouth):


For teeth, a good idea would be to sculpt them seperately and stick them into the mouth later.
Lets move on to the eyes, first mold two round balls small enough to slip into the eye sockets, like so:

From here you can do a couple of things, you could mold the eyeball into the skull and carve the details into the ocular region (subtractive method), or leave it as a round ball and add details (eyelids, wrinkles, etc) as separate layers of sculpy. (additive method) Or you could do a combination of both. It's up to you. The first steps are shown here, we'll see what you've decided to do during final presentations, SO GET TO IT!


E-mail me if you have questions!